![]() But soon the horizon is revealed, and you are faced with a map bigger than any Halo that has come before. The first couple of missions are linear shootouts through Banished ship corridors and subterranean Forerunner atriums that will soothe the hexaholic architecture fans out there. Destroying them is one of the handful of open world tasks you can eventually perform. The propaganda towers aren't just decorative. Also, most players won't overthink things this much. I'd rather a game go for funny and suffer some crickets, or misstep into incongruity, than rely on the dour-faced jargon Halo games have often been guilty of. Ultimately, I've decided gruntcasts are OK. In the open world there are propaganda towers broadcasting grunty declarations of superiority, using contemporary human idioms like "key takeaways" or "hear me out" amid the folksy cussing of "friggin" or "heck no!" That incongruous human style invites the kind of inspection that "meat is back on the menu" does for Lord of the Rings (although one grunt audio diary I've just come across uses this exact phrase, so you've got to assume the writers know, and just don't care). Some of the humour doesn't land, however, and dialogue is laced with now-ubiquitous Marvel-flavoured quips. "You've got a gun, I've got a gun! What are the odds!" Likewise enemy grunts bark a medley of delightful cowardice and misplaced bravado. But it at least functions as a good laugh. I'm not so blinkered a fan as to believe the big fella's habit of one-word responses hides a deep well of meaning. When the pilot asks Master Chief if he can hack an irksome alien computer, the supersoldier simply punches it and replies "no". On the plus side, it has lightened up a lot. For multiplayer impressions, check out our Halo Infinite multiplayer review. Watch on YouTube This is our single player campaign review of Halo Infinite. It is both a love letter to past instalments and the continuation of a convoluted sci-fi saga, adding more loose ends (and a traditional anti-climax) to a series that already has its fair share. Anyone expecting a self-contained adventure won't be entirely satisfied. The plot that follows isn't as thick 'n' fast as previous games, but it still doesn't spare the backstory, with many flashbacks and throwbacks from previous Halos. They land on the ringworld and get to scrappin'. A pilot who has spent the last six months alone, and an AI who is basically Cortana formatted to factory settings. ![]() ![]() He wakes up above a new Halo ring with two new friends. Master Chief's ship is attacked by a faction of alien misfits called the Banished, and he is promptly thrown into space. If your previous Halo visits are patchy, you may have a hard time understanding what's going on. Aside from a few gripes, it has worked splendidly. The developers have taken the eponymous second level of the first Halo, in which the big tin fella had to drive about helping his marooned space crew, and they've used it as a mood board for an entire game. Sweet moments where it's just you, an open country of undulating hillsides, and a truck full of trigger-happy marines. This is the prime indulgence of Halo Infinite, the latest of the venerable sci-fi shootybangs. But the shiny soldier boy of the Halo games has never cared less. From: Steam, Microsoft Store / Xbox Game PassÄriving around with three snipers in the back of your jeep is overkill.A rickety storyline can't stop this from grappling back lapsed fans with its open world and nostalgic gunfights.
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